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Clair Obscur: Expedition 33 director discusses intentional imperfections in game design
Guillaume Broche, creative director of Clair Obscur: Expedition 33, stated that games striving for perfection often become boring, and highlighted how his RPG's intentional flaws contribute to its charm.
Key points
- Guillaume Broche believes games attempting to be perfect often lack personality and become boring.
- The director acknowledges Clair Obscur: Expedition 33 contains intentional imperfections.
- Broche's comments were made during an interview featured on Konbini.